- changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
This commit is contained in:
parent
1452dd06a7
commit
2be13e1b9f
15 changed files with 187 additions and 76 deletions
|
|
@ -561,6 +561,11 @@ void OpenGLFrameBuffer::PostProcessScene(bool swscene, int fixedcm, float flash,
|
|||
GLRenderer->PostProcessScene(fixedcm, flash, afterBloomDrawEndScene2D);
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::CompileNextShader()
|
||||
{
|
||||
return GLRenderer->mShaderManager->CompileNextShader();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// OpenGLFrameBuffer :: WipeStartScreen
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue