- changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
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1452dd06a7
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2be13e1b9f
15 changed files with 187 additions and 76 deletions
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@ -207,6 +207,11 @@ void VulkanFrameBuffer::Update()
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Super::Update();
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}
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bool VulkanFrameBuffer::CompileNextShader()
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{
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return mShaderManager->CompileNextShader();
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}
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void VulkanFrameBuffer::DeleteFrameObjects(bool uploadOnly)
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{
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FrameTextureUpload.Buffers.clear();
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