Portal and high update count fixes
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2c069349a3
9 changed files with 51 additions and 23 deletions
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@ -58,9 +58,9 @@ void LightmapBuildCmdlet::OnCommand(FArgs args)
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uint32_t atlasPixelCount = level.levelMesh->AtlasPixelCount();
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auto stats = level.levelMesh->GatherTilePixelStats();
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Printf("Surfaces: %u (awaiting updates: %u)\n", stats.tiles.total, stats.tiles.dirty);
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Printf("Surface pixel area to update: %u\n", stats.pixels.dirty);
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Printf("Surface pixel area: %u\nAtlas pixel area: %u\n", stats.pixels.total, atlasPixelCount);
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Printf("Tiles: %u (%u out of date)\n", stats.tiles.total, stats.tiles.dirty);
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Printf("Tile pixel area to update: %u\n", stats.pixels.dirty);
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Printf("Tile pixel area: %u\nAtlas pixel area: %u\n", stats.pixels.total, atlasPixelCount);
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Printf("Atlas efficiency: %.4f%%\n", float(stats.pixels.total) / float(atlasPixelCount) * 100.0f);
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Printf("Baking lightmap. Please wait...\n");
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