Portal and high update count fixes
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9 changed files with 51 additions and 23 deletions
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@ -77,15 +77,17 @@ ADD_STAT(lightmap)
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int indexBufferUsed = levelMesh->FreeLists.Index.GetUsedSize();
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out.Format(
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"Surfaces: %u (awaiting updates: %u)\n"
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"Surface pixel area to update: %u\n"
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"Surface pixel area: %u\nAtlas pixel area: %u\n"
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"Tiles updated this frame: %d\n"
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"Tiles: %u (%u out of date)\n"
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"Tile pixel area to update: %u\n"
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"Tile pixel area: %u\nAtlas pixel area: %u\n"
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"Atlas efficiency: %.4f%%\n"
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"Dynamic BLAS time: %2.3f ms\n"
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"Level mesh process time: %2.3f ms\n"
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"Level mesh index buffer: %d K used (%d%%)\n"
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"Lightmap tiles in use: %d\n"
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"Lightmap texture count: %d",
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screen->FrameTileUpdates,
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stats.tiles.total, stats.tiles.dirty,
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stats.pixels.dirty,
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stats.pixels.total,
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