- refactoring of R_PointToAngle2 when used to calculate direction between two actors.

This commit is contained in:
Christoph Oelckers 2016-01-10 20:46:26 +01:00
commit 2c0f64cf9f
31 changed files with 92 additions and 115 deletions

View file

@ -35,7 +35,7 @@ void DBot::Roam (ticcmd_t *cmd)
if (Reachable(dest))
{ // Straight towards it.
angle = R_PointToAngle2(player->mo->x, player->mo->y, dest->x, dest->y);
angle = player->mo->AngleTo(dest);
}
else if (player->mo->movedir < 8) // turn towards movement direction if not there yet
{