- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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31 changed files with 92 additions and 115 deletions
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@ -3145,8 +3145,8 @@ void FParser::SF_MoveCamera(void)
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}
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// set step variables based on distance and speed
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mobjangle = R_PointToAngle2(cam->x, cam->y, target->x, target->y);
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xydist = R_PointToDist2(target->x - cam->x, target->y - cam->y);
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mobjangle = cam->AngleTo(target);
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xydist = cam->Distance2D(target);
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xstep = FixedMul(finecosine[mobjangle >> ANGLETOFINESHIFT], movespeed);
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ystep = FixedMul(finesine[mobjangle >> ANGLETOFINESHIFT], movespeed);
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