- refactoring of R_PointToAngle2 when used to calculate direction between two actors.

This commit is contained in:
Christoph Oelckers 2016-01-10 20:46:26 +01:00
commit 2c0f64cf9f
31 changed files with 92 additions and 115 deletions

View file

@ -3145,8 +3145,8 @@ void FParser::SF_MoveCamera(void)
}
// set step variables based on distance and speed
mobjangle = R_PointToAngle2(cam->x, cam->y, target->x, target->y);
xydist = R_PointToDist2(target->x - cam->x, target->y - cam->y);
mobjangle = cam->AngleTo(target);
xydist = cam->Distance2D(target);
xstep = FixedMul(finecosine[mobjangle >> ANGLETOFINESHIFT], movespeed);
ystep = FixedMul(finesine[mobjangle >> ANGLETOFINESHIFT], movespeed);