- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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31 changed files with 92 additions and 115 deletions
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@ -77,7 +77,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Tracer)
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return;
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// change angle
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exact = R_PointToAngle2 (self->x, self->y, dest->x, dest->y);
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exact = self->AngleTo(dest);
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if (exact != self->angle)
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{
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