- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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31 changed files with 92 additions and 115 deletions
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@ -30,7 +30,7 @@ void AdjustPlayerAngle (AActor *pmo, AActor *linetarget)
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angle_t angle;
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int difference;
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angle = R_PointToAngle2 (pmo->x, pmo->y, linetarget->x, linetarget->y);
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angle = pmo->AngleTo(linetarget);
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difference = (int)angle - (int)pmo->angle;
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if (abs(difference) > MAX_ANGLE_ADJUST)
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{
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