- refactoring of R_PointToAngle2 when used to calculate direction between two actors.

This commit is contained in:
Christoph Oelckers 2016-01-10 20:46:26 +01:00
commit 2c0f64cf9f
31 changed files with 92 additions and 115 deletions

View file

@ -163,7 +163,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
{
if (pr_firedemonchase() < 30)
{
ang = R_PointToAngle2 (self->x, self->y, target->x, target->y);
ang = self->AngleTo(target);
if (pr_firedemonchase() < 128)
ang += ANGLE_90;
else