- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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31 changed files with 92 additions and 115 deletions
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@ -366,7 +366,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
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if (player->mo != NULL)
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{
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// The next 12 lines are from the Doom statusbar code.
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badguyangle = R_PointToAngle2(player->mo->x, player->mo->y, player->attacker->x, player->attacker->y);
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badguyangle = player->mo->AngleTo(player->attacker);
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if (badguyangle > player->mo->angle)
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{
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// whether right or left
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