- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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31 changed files with 92 additions and 115 deletions
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@ -118,10 +118,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_JabDagger)
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S_Sound (self, CHAN_WEAPON,
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linetarget->flags & MF_NOBLOOD ? "misc/metalhit" : "misc/meathit",
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1, ATTN_NORM);
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self->angle = R_PointToAngle2 (self->x,
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self->y,
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linetarget->x,
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linetarget->y);
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self->angle = self->AngleTo(linetarget);
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self->flags |= MF_JUSTATTACKED;
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P_DaggerAlert (self, linetarget);
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}
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