- refactoring of R_PointToAngle2 when used to calculate direction between two actors.

This commit is contained in:
Christoph Oelckers 2016-01-10 20:46:26 +01:00
commit 2c0f64cf9f
31 changed files with 92 additions and 115 deletions

View file

@ -1164,7 +1164,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
}
else
{
ang = R_PointToAngle2 (origin->x, origin->y, target->x, target->y);
ang = origin->AngleTo(target);
}
// Calculate this as float to avoid overflows so that the