remove gl_texture_usehires since it's unused now

GLTEXMNU_ENABLEHIRES in language.csv is unused too
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Lucy Phipps 2020-04-05 12:42:06 +01:00
commit 2c1a42ae55
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6 changed files with 0 additions and 12 deletions

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@ -29,8 +29,6 @@
#include "hw_ihwtexture.h"
#include "hw_material.h"
EXTERN_CVAR(Bool, gl_texture_usehires)
//===========================================================================
//
// Quick'n dirty image rescaling.

View file

@ -80,11 +80,6 @@ CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINI
screen->TextureFilterChanged();
}
CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
{
TexMan.FlushAll();
}
CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
//==========================================================================

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@ -10,7 +10,6 @@ EXTERN_CVAR(Bool, gl_texture)
EXTERN_CVAR(Int, gl_texture_filter)
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
EXTERN_CVAR(Int, gl_texture_format)
EXTERN_CVAR(Bool, gl_texture_usehires)
EXTERN_CVAR(Bool, gl_usefb)
EXTERN_CVAR(Int, gl_weaponlight)