- implemented subtitles for intermission slideshows.
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6b51c05870
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7 changed files with 174 additions and 64 deletions
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@ -132,6 +132,7 @@ void D_DoAdvanceDemo ();
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void D_AddWildFile (TArray<FString> &wadfiles, const char *pattern);
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void D_LoadWadSettings ();
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void ParseGLDefs();
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void DrawFullscreenSubtitle(const char *text);
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -227,6 +228,7 @@ gamestate_t wipegamestate = GS_DEMOSCREEN; // can be -1 to force a wipe
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bool PageBlank;
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FTexture *Advisory;
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FTextureID Page;
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const char *Subtitle;
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bool nospriterename;
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FStartupInfo DoomStartupInfo;
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FString lastIWAD;
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@ -984,6 +986,7 @@ void D_DoomLoop ()
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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Page.SetInvalid();
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Subtitle = nullptr;
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Advisory = nullptr;
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vid_cursor.Callback();
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@ -1077,7 +1080,11 @@ void D_PageDrawer (void)
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DTA_BilinearFilter, true,
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TAG_DONE);
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}
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if (Advisory != NULL)
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if (Subtitle != nullptr)
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{
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DrawFullscreenSubtitle(GStrings[Subtitle]);
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}
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if (Advisory != nullptr)
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{
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screen->DrawTexture (Advisory, 4, 160, DTA_320x200, true, TAG_DONE);
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}
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@ -1113,7 +1120,8 @@ void D_DoStrifeAdvanceDemo ()
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"svox/voc91", "svox/voc92", "svox/voc93", "svox/voc94", "svox/voc95", "svox/voc96"
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};
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const char *const *voices = gameinfo.flags & GI_SHAREWARE ? teaserVoices : fullVoices;
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const char *pagename = NULL;
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const char *pagename = nullptr;
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const char *subtitle = nullptr;
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gamestate = GS_DEMOSCREEN;
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PageBlank = false;
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@ -1152,6 +1160,7 @@ void D_DoStrifeAdvanceDemo ()
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case 3:
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pagetic = 7 * TICRATE;
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pagename = "PANEL1";
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subtitle = "TXT_SUB_INTRO1";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[0], 1, ATTN_NORM);
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// The new Strife teaser has D_FMINTR.
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// The full retail Strife has D_INTRO.
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@ -1162,30 +1171,35 @@ void D_DoStrifeAdvanceDemo ()
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case 4:
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pagetic = 9 * TICRATE;
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pagename = "PANEL2";
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subtitle = "TXT_SUB_INTRO2";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[1], 1, ATTN_NORM);
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break;
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case 5:
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pagetic = 12 * TICRATE;
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pagename = "PANEL3";
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subtitle = "TXT_SUB_INTRO3";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[2], 1, ATTN_NORM);
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break;
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case 6:
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pagetic = 11 * TICRATE;
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pagename = "PANEL4";
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subtitle = "TXT_SUB_INTRO4";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[3], 1, ATTN_NORM);
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break;
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case 7:
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pagetic = 10 * TICRATE;
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pagename = "PANEL5";
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subtitle = "TXT_SUB_INTRO5";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[4], 1, ATTN_NORM);
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break;
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case 8:
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pagetic = 16 * TICRATE;
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pagename = "PANEL6";
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subtitle = "TXT_SUB_INTRO6";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[5], 1, ATTN_NORM);
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break;
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@ -1206,7 +1220,15 @@ void D_DoStrifeAdvanceDemo ()
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if (demosequence == 9 && !(gameinfo.flags & GI_SHAREWARE))
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demosequence = 10;
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if (pagename != nullptr) Page = TexMan.CheckForTexture(pagename, ETextureType::MiscPatch);
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if (pagename != nullptr)
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{
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Page = TexMan.CheckForTexture(pagename, ETextureType::MiscPatch);
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Subtitle = subtitle;
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}
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else
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{
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Subtitle = nullptr;
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}
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}
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//==========================================================================
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@ -68,6 +68,58 @@ IMPLEMENT_POINTERS_END
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extern int NoWipe;
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CVAR(Bool, nointerscrollabort, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//==========================================================================
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//
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// This also gets used by the title loop.
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//
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//==========================================================================
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void DrawFullscreenSubtitle(const char *text)
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{
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if (!text || !*text || !inter_subtitles) return;
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// This uses the same scaling as regular HUD messages
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auto scale = active_con_scaletext(generic_ui);
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int hudwidth = SCREENWIDTH / scale;
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int hudheight = SCREENHEIGHT / scale;
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FFont *font = C_GetDefaultHUDFont();
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int linelen = hudwidth < 640 ? Scale(hudwidth, 9, 10) - 40 : 560;
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auto lines = V_BreakLines(font, linelen, text);
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int height = 20;
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for (unsigned i = 0; i < lines.Size(); i++) height += font->GetHeight();
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int x, y, w;
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if (linelen < 560)
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{
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x = hudwidth / 20;
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y = hudheight * 9 / 10 - height;
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w = hudwidth - 2 * x;
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}
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else
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{
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x = (hudwidth >> 1) - 300;
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y = hudheight * 9 / 10 - height;
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if (y < 0) y = 0;
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w = 600;
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}
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screen->Dim(0, 0.5f, Scale(x, SCREENWIDTH, hudwidth), Scale(y, SCREENHEIGHT, hudheight),
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Scale(w, SCREENWIDTH, hudwidth), Scale(height, SCREENHEIGHT, hudheight));
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x += 20;
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y += 10;
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for (const FBrokenLines &line : lines)
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{
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screen->DrawText(font, CR_UNTRANSLATED, x, y, line.Text,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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y += font->GetHeight();
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}
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}
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//==========================================================================
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//
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//
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@ -127,6 +179,7 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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mOverlays[i].mPic = TexMan.CheckForTexture(desc->mOverlays[i].mName, ETextureType::MiscPatch);
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}
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mTicker = 0;
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mSubtitle = desc->mSubtitle;
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}
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@ -181,6 +234,12 @@ void DIntermissionScreen::Drawer ()
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screen->DrawTexture (TexMan.GetTexture(mOverlays[i].mPic), mOverlays[i].x, mOverlays[i].y, DTA_320x200, true, TAG_DONE);
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}
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if (!mFlatfill) screen->FillBorder (NULL);
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if (mSubtitle)
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{
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const char *sub = mSubtitle.GetChars();
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if (sub && *sub == '$') sub = GStrings[sub + 1];
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if (sub) DrawFullscreenSubtitle(sub);
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}
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}
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void DIntermissionScreen::OnDestroy()
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@ -76,6 +76,7 @@ struct FIntermissionAction
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int mDuration;
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FString mBackground;
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FString mSound;
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FString mSubtitle;
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bool mFlatfill;
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bool mMusicLooping;
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TArray<FIntermissionPatch> mOverlays;
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@ -163,6 +164,7 @@ class DIntermissionScreen : public DObject
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protected:
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int mDuration;
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FTextureID mBackground;
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FString mSubtitle;
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bool mFlatfill;
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TArray<FIIntermissionPatch> mOverlays;
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@ -150,6 +150,13 @@ bool FIntermissionAction::ParseKey(FScanner &sc)
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mSound = sc.String;
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return true;
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}
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else if (sc.Compare("Subtitle"))
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{
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sc.MustGetToken('=');
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sc.MustGetToken(TK_StringConst);
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mSubtitle = sc.String;
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return true;
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}
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else if (sc.Compare("Draw"))
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{
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FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)];
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