- implemented subtitles for intermission slideshows.
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6b51c05870
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2c226afff1
7 changed files with 174 additions and 64 deletions
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@ -132,6 +132,7 @@ void D_DoAdvanceDemo ();
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void D_AddWildFile (TArray<FString> &wadfiles, const char *pattern);
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void D_LoadWadSettings ();
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void ParseGLDefs();
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void DrawFullscreenSubtitle(const char *text);
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -227,6 +228,7 @@ gamestate_t wipegamestate = GS_DEMOSCREEN; // can be -1 to force a wipe
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bool PageBlank;
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FTexture *Advisory;
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FTextureID Page;
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const char *Subtitle;
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bool nospriterename;
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FStartupInfo DoomStartupInfo;
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FString lastIWAD;
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@ -984,6 +986,7 @@ void D_DoomLoop ()
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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Page.SetInvalid();
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Subtitle = nullptr;
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Advisory = nullptr;
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vid_cursor.Callback();
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@ -1077,7 +1080,11 @@ void D_PageDrawer (void)
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DTA_BilinearFilter, true,
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TAG_DONE);
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}
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if (Advisory != NULL)
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if (Subtitle != nullptr)
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{
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DrawFullscreenSubtitle(GStrings[Subtitle]);
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}
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if (Advisory != nullptr)
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{
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screen->DrawTexture (Advisory, 4, 160, DTA_320x200, true, TAG_DONE);
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}
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@ -1113,7 +1120,8 @@ void D_DoStrifeAdvanceDemo ()
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"svox/voc91", "svox/voc92", "svox/voc93", "svox/voc94", "svox/voc95", "svox/voc96"
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};
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const char *const *voices = gameinfo.flags & GI_SHAREWARE ? teaserVoices : fullVoices;
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const char *pagename = NULL;
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const char *pagename = nullptr;
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const char *subtitle = nullptr;
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gamestate = GS_DEMOSCREEN;
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PageBlank = false;
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@ -1152,6 +1160,7 @@ void D_DoStrifeAdvanceDemo ()
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case 3:
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pagetic = 7 * TICRATE;
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pagename = "PANEL1";
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subtitle = "TXT_SUB_INTRO1";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[0], 1, ATTN_NORM);
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// The new Strife teaser has D_FMINTR.
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// The full retail Strife has D_INTRO.
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@ -1162,30 +1171,35 @@ void D_DoStrifeAdvanceDemo ()
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case 4:
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pagetic = 9 * TICRATE;
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pagename = "PANEL2";
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subtitle = "TXT_SUB_INTRO2";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[1], 1, ATTN_NORM);
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break;
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case 5:
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pagetic = 12 * TICRATE;
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pagename = "PANEL3";
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subtitle = "TXT_SUB_INTRO3";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[2], 1, ATTN_NORM);
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break;
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case 6:
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pagetic = 11 * TICRATE;
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pagename = "PANEL4";
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subtitle = "TXT_SUB_INTRO4";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[3], 1, ATTN_NORM);
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break;
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case 7:
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pagetic = 10 * TICRATE;
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pagename = "PANEL5";
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subtitle = "TXT_SUB_INTRO5";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[4], 1, ATTN_NORM);
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break;
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case 8:
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pagetic = 16 * TICRATE;
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pagename = "PANEL6";
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subtitle = "TXT_SUB_INTRO6";
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S_Sound (CHAN_VOICE | CHAN_UI, voices[5], 1, ATTN_NORM);
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break;
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@ -1206,7 +1220,15 @@ void D_DoStrifeAdvanceDemo ()
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if (demosequence == 9 && !(gameinfo.flags & GI_SHAREWARE))
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demosequence = 10;
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if (pagename != nullptr) Page = TexMan.CheckForTexture(pagename, ETextureType::MiscPatch);
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if (pagename != nullptr)
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{
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Page = TexMan.CheckForTexture(pagename, ETextureType::MiscPatch);
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Subtitle = subtitle;
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}
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else
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{
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Subtitle = nullptr;
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}
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}
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//==========================================================================
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