- took the last methods aside from Tick and Serialize out of AInventory.
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6 changed files with 33 additions and 55 deletions
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@ -1328,7 +1328,7 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags)
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{
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if (!(it->ObjectFlags & OF_EuthanizeMe))
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{
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it->DepleteOrDestroy();
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DepleteOrDestroy(item);
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}
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}
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}
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