- took the last methods aside from Tick and Serialize out of AInventory.
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parent
db814dc333
commit
2cb0b2db87
6 changed files with 33 additions and 55 deletions
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@ -174,57 +174,15 @@ DEFINE_ACTION_FUNCTION(AInventory, PrintPickupMessage)
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//
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//===========================================================================
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void AInventory::DepleteOrDestroy ()
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void DepleteOrDestroy (AInventory *item)
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{
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IFVIRTUAL(AInventory, DepleteOrDestroy)
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IFVIRTUALPTR(item, AInventory, DepleteOrDestroy)
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{
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VMValue params[1] = { (DObject*)this };
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VMValue params[1] = { item };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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//===========================================================================
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//
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// AInventory :: PrevInv
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//
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// Returns the previous item with IF_INVBAR set.
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//
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//===========================================================================
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AInventory *AInventory::PrevInv ()
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{
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AInventory *lastgood = NULL;
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AInventory *item = Owner->Inventory;
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while (item != NULL && item != this)
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{
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if (item->ItemFlags & IF_INVBAR)
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{
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lastgood = item;
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}
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item = item->Inventory;
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}
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return lastgood;
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}
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//===========================================================================
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//
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// AInventory :: NextInv
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//
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// Returns the next item with IF_INVBAR set.
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//
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//===========================================================================
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AInventory *AInventory::NextInv ()
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{
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AInventory *item = Inventory;
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while (item != NULL && !(item->ItemFlags & IF_INVBAR))
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{
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item = item->Inventory;
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}
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return item;
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}
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//===========================================================================
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//
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// AInventory :: CallTryPickup
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