Add OpenGL debug messages to the console
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249
src/gl/system/gl_debug.cpp
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249
src/gl/system/gl_debug.cpp
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/*
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** gl_debig.cpp
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** OpenGL debugging support functions
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be
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** covered by the terms of the GNU Lesser General Public License as published
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** by the Free Software Foundation; either version 2.1 of the License, or (at
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** your option) any later version.
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** 5. Full disclosure of the entire project's source code, except for third
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** party libraries is mandatory. (NOTE: This clause is non-negotiable!)
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "templates.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#ifndef _MSC_VER
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#include <signal.h>
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#endif
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CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//-----------------------------------------------------------------------------
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//
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// Updates OpenGL debugging state
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::Update()
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{
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SetupBreakpointMode();
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UpdateLoggingLevel();
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OutputMessageLog();
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}
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//-----------------------------------------------------------------------------
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//
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// Turns on synchronous debugging on and off based on gl_debug_breakpoint
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//
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// Allows getting the debugger to break exactly at the OpenGL function emitting
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// a message.
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::SetupBreakpointMode()
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{
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if (mBreakpointMode != gl_debug_breakpoint)
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{
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if (gl_debug_breakpoint)
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{
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glDebugMessageCallback(&FGLDebug::DebugCallback, this);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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else
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{
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glDebugMessageCallback(nullptr, nullptr);
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glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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mBreakpointMode = gl_debug_breakpoint;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// Tells OpenGL which debug messages we are interested in
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::UpdateLoggingLevel()
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{
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int level = gl_debug_level;
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if (level != mCurrentLevel)
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{
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, level > 0);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, level > 1);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, level > 2);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, level > 3);
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mCurrentLevel = level;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// Prints all logged messages to the console
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::OutputMessageLog()
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{
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if (mCurrentLevel <= 0)
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return;
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GLint maxDebugMessageLength = 0;
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glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &maxDebugMessageLength);
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const int maxMessages = 50;
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const int messageLogSize = maxMessages * maxDebugMessageLength;
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TArray<GLenum> sources, types, severities;
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TArray<GLuint> ids;
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TArray<GLsizei> lengths;
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TArray<GLchar> messageLog;
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sources.Resize(maxMessages);
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types.Resize(maxMessages);
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severities.Resize(maxMessages);
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ids.Resize(maxMessages);
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lengths.Resize(maxMessages);
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messageLog.Resize(messageLogSize);
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while (true)
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{
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GLuint numMessages = glGetDebugMessageLog(maxMessages, messageLogSize, &sources[0], &types[0], &ids[0], &severities[0], &lengths[0], &messageLog[0]);
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if (numMessages <= 0) break;
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GLsizei offset = 0;
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for (GLuint i = 0; i < numMessages; i++)
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{
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PrintMessage(sources[i], types[i], ids[i], severities[i], lengths[i], &messageLog[offset]);
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offset += lengths[i];
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// Print a single message to the console
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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{
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static int messagesPrinted = 0;
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messagesPrinted++;
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if (messagesPrinted == 50)
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{
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Printf("Max OpenGL debug messages reached. Suppressing further output.\n");
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}
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else if (messagesPrinted < 50)
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{
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FString msg(message, length);
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FString sourceStr = SourceToString(source);
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FString typeStr = TypeToString(type);
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FString severityStr = SeverityToString(severity);
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Printf("%s [%s] %s: %s\n", severityStr.GetChars(), sourceStr.GetChars(), typeStr.GetChars(), msg.GetChars());
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}
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}
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//-----------------------------------------------------------------------------
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//
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// OpenGL callback function used when synchronous debugging is enabled
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//
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//-----------------------------------------------------------------------------
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void FGLDebug::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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PrintMessage(source, type, id, severity, length, message);
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#ifdef _MSC_VER
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DebugBreak();
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#else
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raise(SIGTRAP);
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#endif
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}
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//-----------------------------------------------------------------------------
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//
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// Enum to string helpers
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//
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//-----------------------------------------------------------------------------
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FString FGLDebug::SourceToString(GLenum source)
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{
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FString s;
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switch (source)
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{
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case GL_DEBUG_SOURCE_API: s = "api"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: s = "window system"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER: s = "shader compiler"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY: s = "third party"; break;
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case GL_DEBUG_SOURCE_APPLICATION: s = "application"; break;
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case GL_DEBUG_SOURCE_OTHER: s = "other"; break;
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default: s.Format("%d", (int)source);
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}
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return s;
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}
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FString FGLDebug::TypeToString(GLenum type)
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{
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FString s;
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR: s = "error"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: s = "deprecated"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: s = "undefined"; break;
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case GL_DEBUG_TYPE_PORTABILITY: s = "portability"; break;
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case GL_DEBUG_TYPE_PERFORMANCE: s = "performance"; break;
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case GL_DEBUG_TYPE_MARKER: s = "marker"; break;
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case GL_DEBUG_TYPE_PUSH_GROUP: s = "push group"; break;
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case GL_DEBUG_TYPE_POP_GROUP: s = "pop group"; break;
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case GL_DEBUG_TYPE_OTHER: s = "other"; break;
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default: s.Format("%d", (int)type);
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}
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return s;
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}
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FString FGLDebug::SeverityToString(GLenum severity)
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{
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FString s;
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_LOW: s = "low severity"; break;
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case GL_DEBUG_SEVERITY_MEDIUM: s = "medium severity"; break;
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case GL_DEBUG_SEVERITY_HIGH: s = "high severity"; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: s = "notification"; break;
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default: s.Format("%d", (int)severity);
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}
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return s;
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}
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