- floatified the last remaining AActor member variable 'damagemultiply'.
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4 changed files with 6 additions and 6 deletions
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@ -410,7 +410,7 @@ void AActor::Serialize(FArchive &arc)
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}
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else
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{
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DamageMultiply = FRACUNIT;
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DamageMultiply = 1.;
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}
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arc << WeaveIndexXY << WeaveIndexZ
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<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
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@ -4180,7 +4180,7 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
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actor->touching_sectorlist = NULL; // NULL head of sector list // phares 3/13/98
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if (G_SkillProperty(SKILLP_FastMonsters) && actor->GetClass()->FastSpeed >= 0)
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actor->Speed = actor->GetClass()->FastSpeed;
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actor->DamageMultiply = FRACUNIT;
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actor->DamageMultiply = 1.;
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// set subsector and/or block links
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actor->LinkToWorld (SpawningMapThing);
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