- make weapon sprite offsets floats.

This commit is contained in:
Christoph Oelckers 2016-03-21 01:16:34 +01:00
commit 2d2eeb49f0
9 changed files with 23 additions and 25 deletions

View file

@ -1316,10 +1316,10 @@ void APowerTargeter::InitEffect ()
P_SetPsprite (player, ps_targetright, state + 2);
}
player->psprites[ps_targetcenter].sx = (160-3)*FRACUNIT;
player->psprites[ps_targetcenter].sx = (160-3);
player->psprites[ps_targetcenter].sy =
player->psprites[ps_targetleft].sy =
player->psprites[ps_targetright].sy = (100-3)*FRACUNIT;
player->psprites[ps_targetright].sy = (100-3);
PositionAccuracy ();
}
@ -1382,8 +1382,8 @@ void APowerTargeter::PositionAccuracy ()
if (player != NULL)
{
player->psprites[ps_targetleft].sx = (160-3)*FRACUNIT - ((100 - player->mo->accuracy) << FRACBITS);
player->psprites[ps_targetright].sx = (160-3)*FRACUNIT + ((100 - player->mo->accuracy) << FRACBITS);
player->psprites[ps_targetleft].sx = (160-3) - ((100 - player->mo->accuracy));
player->psprites[ps_targetright].sx = (160-3)+ ((100 - player->mo->accuracy));
}
}