Make finishgame CCMD net-aware
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4 changed files with 10 additions and 3 deletions
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@ -164,7 +164,8 @@ enum EDemoCommand
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DEM_RUNNAMEDSCRIPT, // 65 String: Script name, Byte: Arg count + Always flag; each arg is a 4-byte int
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DEM_REVERTCAMERA, // 66
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DEM_SETSLOTPNUM, // 67 Byte: player number, the rest is the same as DEM_SETSLOT
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DEM_REMOVE, // 68
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DEM_REMOVE, // 68
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DEM_FINISHGAME, // 69
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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