- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
should bounce off of. Since the order lines in a blockmap cell are checked for collision is essentially undefined, there could be another line closer to the actor that it should bounce off of instead. SVN r678 (trunk)
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3 changed files with 51 additions and 50 deletions
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January 7, 2008
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- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
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should bounce off of. Since the order lines in a blockmap cell are checked
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for collision is essentially undefined, there could be another line closer to
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the actor that it should bounce off of instead.
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- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
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- Bumped the maximum resolution up to 2560x1600.
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- Fixed: DCanvas::DrawTexture() only expanded virtual screen sizes for widescreen
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