- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor

should bounce off of. Since the order lines in a blockmap cell are checked
  for collision is essentially undefined, there could be another line closer to
  the actor that it should bounce off of instead.

SVN r678 (trunk)
This commit is contained in:
Randy Heit 2008-01-08 03:21:01 +00:00
commit 2d4b679fcb
3 changed files with 51 additions and 50 deletions

View file

@ -1,4 +1,8 @@
January 7, 2008
- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
should bounce off of. Since the order lines in a blockmap cell are checked
for collision is essentially undefined, there could be another line closer to
the actor that it should bounce off of instead.
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
- Bumped the maximum resolution up to 2560x1600.
- Fixed: DCanvas::DrawTexture() only expanded virtual screen sizes for widescreen