- Added limit parameter to A_RailAttack and A_CustomRailgun.

This commit is contained in:
MajorCooke 2016-06-14 18:20:43 -05:00
commit 2d4eb8dde4
5 changed files with 16 additions and 4 deletions

View file

@ -4610,6 +4610,8 @@ struct RailData
bool ThruSpecies;
bool MThruSpecies;
bool ThruActors;
int limit;
int count;
};
static ETraceStatus ProcessRailHit(FTraceResults &res, void *userdata)
@ -4664,7 +4666,11 @@ static ETraceStatus ProcessRailHit(FTraceResults &res, void *userdata)
}
data->RailHits.Push(newhit);
return data->StopAtOne ? TRACE_Stop : TRACE_Continue;
if (data->limit)
{
data->count++;
}
return (data->StopAtOne || (data->limit && (data->count >= data->limit))) ? TRACE_Stop : TRACE_Continue;
}
//==========================================================================
@ -4706,7 +4712,8 @@ void P_RailAttack(FRailParams *p)
RailData rail_data;
rail_data.Caller = source;
rail_data.limit = p->limit;
rail_data.count = 0;
rail_data.StopAtOne = !!(p->flags & RAF_NOPIERCE);
start.X = xy.X;
start.Y = xy.Y;