- Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
- Slightly improve how softpoly processes portals - Pass the vertex transform matrix via a command rather than being part of the drawer args - Improve zbuffer drawers in the software renderer - Misc model rendering fixes
This commit is contained in:
parent
cb3650ed9e
commit
2d51fa5b43
54 changed files with 1210 additions and 843 deletions
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@ -40,7 +40,7 @@
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EXTERN_CVAR(Bool, r_drawmirrors)
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EXTERN_CVAR(Bool, r_fogboundary)
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bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
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bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
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{
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double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
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double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
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@ -108,7 +108,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &world
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wall.Wallpart = side_t::mid;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::mid);
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wall.Polyportal = polyportal;
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wall.Render(thread, worldToClip, clipPlane);
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wall.Render(thread, clipPlane);
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return true;
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}
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}
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@ -145,7 +145,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &world
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wall.BottomTexZ = MIN(MIN(backceilz1, frontceilz1), MIN(backceilz2, frontceilz2));
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wall.Wallpart = side_t::top;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::top);
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wall.Render(thread, worldToClip, clipPlane);
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wall.Render(thread, clipPlane);
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}
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if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
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@ -157,7 +157,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &world
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wall.UnpeggedCeil2 = topceilz2;
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wall.Wallpart = side_t::bottom;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::bottom);
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wall.Render(thread, worldToClip, clipPlane);
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wall.Render(thread, clipPlane);
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}
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if (line->sidedef)
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@ -179,7 +179,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const TriMatrix &world
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if (polyportal)
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{
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wall.Polyportal = polyportal;
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wall.Render(thread, worldToClip, clipPlane);
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wall.Render(thread, clipPlane);
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}
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}
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}
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@ -193,7 +193,7 @@ bool RenderPolyWall::IsFogBoundary(sector_t *front, sector_t *back)
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(front->GetTexture(sector_t::ceiling) != skyflatnum || back->GetTexture(sector_t::ceiling) != skyflatnum);
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}
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void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
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void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
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{
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if (!(fakeFloor->flags & FF_EXISTS)) return;
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if (!(fakeFloor->flags & FF_RENDERPLANES)) return;
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@ -243,7 +243,7 @@ void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const TriMatrix
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::mid);
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if (!wall.Masked)
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wall.Render(thread, worldToClip, clipPlane);
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wall.Render(thread, clipPlane);
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else
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translucentWallsOutput.push_back(thread->FrameMemory->NewObject<PolyTranslucentWall>(wall));
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}
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@ -258,7 +258,7 @@ void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ce
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this->floor2 = floor2;
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}
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void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane)
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void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane)
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{
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bool foggy = false;
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if (!Texture && !Polyportal && !FogBoundary)
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@ -322,10 +322,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToCl
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PolyDrawArgs args;
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args.SetLight(Colormap, GetLightLevel(), PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(StencilValue);
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args.SetWriteStencil(true, StencilValue + 1);
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if (Texture && !Polyportal)
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args.SetTexture(Texture, DefaultRenderStyle());
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args.SetClipPlane(0, clipPlane);
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@ -339,7 +336,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToCl
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args.SetDepthTest(true);
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args.SetWriteDepth(true);
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args.SetWriteStencil(false);
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args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
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args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
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if (!Texture)
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return;
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}
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@ -349,11 +346,12 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToCl
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args.SetWriteStencil(true, Polyportal->StencilValue);
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args.SetWriteColor(false);
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args.SetWriteDepth(false);
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args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
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Polyportal->Shape.push_back({ vertices, 4, true });
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args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
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Polyportal->Shape.push_back({ vertices, 4 });
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}
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else if (!Masked)
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{
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args.SetWriteStencil(true, StencilValue + 1);
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args.SetStyle(TriBlendMode::TextureOpaque);
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DrawStripes(thread, args, vertices);
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}
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@ -368,7 +366,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToCl
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DrawStripes(thread, args, vertices);
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}
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RenderPolyDecal::RenderWallDecals(thread, worldToClip, clipPlane, LineSeg, StencilValue);
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RenderPolyDecal::RenderWallDecals(thread, clipPlane, LineSeg, StencilValue);
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}
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void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)
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@ -465,7 +463,7 @@ void RenderPolyWall::DrawStripes(PolyRenderThread *thread, PolyDrawArgs &args, T
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args.SetClipPlane(1, topPlane);
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args.SetClipPlane(2, bottomPlane);
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args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
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args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
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FDynamicColormap *basecolormap = GetColorTable(lit->extra_colormap, Line->frontsector->SpecialColors[sector_t::walltop]);
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@ -488,11 +486,11 @@ void RenderPolyWall::DrawStripes(PolyRenderThread *thread, PolyDrawArgs &args, T
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args.SetClipPlane(1, topPlane);
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args.SetClipPlane(2, PolyClipPlane());
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args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
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args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
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}
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else
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{
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args.DrawArray(thread, vertices, 4, PolyDrawMode::TriangleFan);
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args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
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}
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}
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