Merge branch 'master' into gonesolong

Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
This commit is contained in:
Randy Heit 2014-12-20 19:11:39 -06:00
commit 2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions

View file

@ -387,7 +387,7 @@ void D_SetupUserInfo ()
{
// Some cvars don't copy their original value directly.
case NAME_Team: coninfo->TeamChanged(team); break;
case NAME_Skin: coninfo->SkinChanged(skin); break;
case NAME_Skin: coninfo->SkinChanged(skin, players[consoleplayer].CurrentPlayerClass); break;
case NAME_Gender: coninfo->GenderChanged(gender); break;
case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break;
// The rest do.
@ -447,9 +447,9 @@ int userinfo_t::TeamChanged(int team)
return team;
}
int userinfo_t::SkinChanged(const char *skinname)
int userinfo_t::SkinChanged(const char *skinname, int playerclass)
{
int skinnum = R_FindSkin(skinname, 0);
int skinnum = R_FindSkin(skinname, playerclass);
*static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum;
return skinnum;
}
@ -821,7 +821,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
break;
case NAME_Skin:
info->SkinChanged(value);
info->SkinChanged(value, players[pnum].CurrentPlayerClass);
if (players[pnum].mo != NULL)
{
if (players[pnum].cls != NULL &&
@ -861,7 +861,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
val.String = CleanseString(value.LockBuffer());
(*cvar_ptr)->SetGenericRep(val, CVAR_String);
value.UnlockBuffer();
if (keyname == NAME_Name && update && oldname != value)
if (keyname == NAME_Name && update && oldname.Compare (value))
{
Printf("%s is now known as %s\n", oldname.GetChars(), value.GetChars());
}
@ -941,14 +941,21 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
arc << name;
}
void ReadUserInfo(FArchive &arc, userinfo_t &info)
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
{
FName name;
FBaseCVar **cvar;
char *str = NULL;
UCVarValue val;
if (SaveVersion < 4253)
{
ReadCompatibleUserInfo(arc, info);
return;
}
info.Reset();
skin = NULL;
for (arc << name; name != NAME_None; arc << name)
{
cvar = info.CheckKey(name);
@ -958,7 +965,7 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
switch (name)
{
case NAME_Team: info.TeamChanged(atoi(str)); break;
case NAME_Skin: info.SkinChanged(str); break;
case NAME_Skin: skin = str; break; // Caller must call SkinChanged() once current calss is known
case NAME_PlayerClass: info.PlayerClassChanged(str); break;
default:
val.String = str;
@ -973,23 +980,6 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
}
}
FArchive &operator<< (FArchive &arc, userinfo_t &info)
{
if (SaveVersion < 4253)
{
ReadCompatibleUserInfo(arc, info);
}
else if (arc.IsStoring())
{
WriteUserInfo(arc, info);
}
else
{
ReadUserInfo(arc, info);
}
return arc;
}
CCMD (playerinfo)
{
if (argv.argc() < 2)
@ -1018,6 +1008,7 @@ CCMD (playerinfo)
if (!playeringame[i])
{
Printf(TEXTCOLOR_ORANGE "Player %d is not in the game\n", i);
return;
}
// Print special info
@ -1058,4 +1049,5 @@ userinfo_t::~userinfo_t()
{
delete pair->Value;
}
this->Clear();
}