Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
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commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
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@ -131,7 +131,7 @@ void ST_FormatMapName(FString &mapname, const char *mapnamecolor)
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if (am_showmaplabel == 1 || (am_showmaplabel == 2 && !ishub))
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{
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mapname << level.mapname << ": ";
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mapname << level.MapName << ": ";
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}
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mapname << mapnamecolor << level.LevelName;
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}
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@ -1090,12 +1090,12 @@ void DBaseStatusBar::RefreshBackground () const
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if (setblocks >= 10)
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{
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const gameborder_t *border = gameinfo.border;
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FTexture *p;
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p = TexMan[border->b];
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screen->FlatFill(0, y, x, y + p->GetHeight(), p, true);
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screen->FlatFill(x2, y, SCREENWIDTH, y + p->GetHeight(), p, true);
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FTexture *p = TexMan[gameinfo.Border.b];
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if (p != NULL)
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{
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screen->FlatFill(0, y, x, y + p->GetHeight(), p, true);
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screen->FlatFill(x2, y, SCREENWIDTH, y + p->GetHeight(), p, true);
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}
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}
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}
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}
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