Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
This commit is contained in:
commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
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@ -64,6 +64,7 @@ void FMapInfoParser::ParseSkill ()
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skill.DropAmmoFactor = -1;
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skill.DamageFactor = FRACUNIT;
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skill.FastMonsters = false;
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skill.SlowMonsters = false;
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skill.DisableCheats = false;
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skill.EasyBossBrain = false;
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skill.EasyKey = false;
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@ -118,6 +119,10 @@ void FMapInfoParser::ParseSkill ()
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{
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skill.FastMonsters = true;
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}
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else if (sc.Compare ("slowmonsters"))
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{
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skill.SlowMonsters = true;
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}
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else if (sc.Compare ("disablecheats"))
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{
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skill.DisableCheats = true;
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@ -336,6 +341,9 @@ int G_SkillProperty(ESkillProperty prop)
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case SKILLP_FastMonsters:
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return AllSkills[gameskill].FastMonsters || (dmflags & DF_FAST_MONSTERS);
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case SKILLP_SlowMonsters:
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return AllSkills[gameskill].SlowMonsters;
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case SKILLP_Respawn:
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if (dmflags & DF_MONSTERS_RESPAWN && AllSkills[gameskill].RespawnCounter==0)
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return TICRATE * gameinfo.defaultrespawntime;
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@ -433,6 +441,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
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DropAmmoFactor = other.DropAmmoFactor;
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DamageFactor = other.DamageFactor;
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FastMonsters = other.FastMonsters;
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SlowMonsters = other.SlowMonsters;
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DisableCheats = other.DisableCheats;
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AutoUseHealth = other.AutoUseHealth;
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EasyBossBrain = other.EasyBossBrain;
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