Merge branch 'master' into gonesolong

Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
This commit is contained in:
Randy Heit 2014-12-20 19:11:39 -06:00
commit 2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions

View file

@ -316,6 +316,10 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
message = GStrings("OB_DEFAULT");
}
// [CK] Don't display empty strings
if (message == NULL || strlen(message) <= 0)
return;
SexMessage (message, gendermessage, gender,
self->player->userinfo.GetName(), attacker->player->userinfo.GetName());
Printf (PRINT_MEDIUM, "%s\n", gendermessage);
@ -359,8 +363,6 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
{
static int dieticks[MAXPLAYERS];
int pnum = int(this->player-players);
if (dieticks[pnum] == gametic)
gametic=gametic;
dieticks[pnum] = gametic;
fprintf (debugfile, "died (%d) on tic %d (%s)\n", pnum, gametic,
this->player->cheats&CF_PREDICTING?"predicting":"real");
@ -1248,7 +1250,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
// but telefragging should still do enough damage to kill the player)
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
// Ignore players that are already dead.
&& player->playerstate != PST_DEAD)
{
// If this is a voodoo doll we need to handle the real player as well.
player->mo->health = target->health = player->health = 1;