Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
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commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
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@ -61,6 +61,7 @@
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#include "a_sharedglobal.h"
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#include "farchive.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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// State.
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#include "r_state.h"
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@ -73,9 +74,6 @@ static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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void P_SetupPortals();
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// [GrafZahl] Make this message changable by the user! ;)
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CVAR(String, secretmessage, "A Secret is revealed!", CVAR_ARCHIVE)
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IMPLEMENT_POINTY_CLASS (DScroller)
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DECLARE_POINTER (m_Interpolations[0])
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DECLARE_POINTER (m_Interpolations[1])
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@ -254,7 +252,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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if (buttonSuccess)
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{
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if (activationType == SPAC_Use || activationType == SPAC_Impact)
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if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push)
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{
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P_ChangeSwitchTexture (line->sidedef[0], repeat, special);
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}
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@ -581,7 +579,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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if (sector->special & SECRET_MASK)
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{
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sector->special &= ~SECRET_MASK;
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P_GiveSecret(player->mo, true, true);
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P_GiveSecret(player->mo, true, true, int(sector - sectors));
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}
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}
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@ -672,7 +670,9 @@ void P_SectorDamage(int tag, int amount, FName type, PClassActor *protectClass,
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//
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//============================================================================
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound)
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CVAR(Bool, showsecretsector, false, 0)
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum)
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{
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if (actor != NULL)
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{
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@ -682,7 +682,16 @@ void P_GiveSecret(AActor *actor, bool printmessage, bool playsound)
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}
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if (actor->CheckLocalView (consoleplayer))
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{
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if (printmessage) C_MidPrint (SmallFont, secretmessage);
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if (printmessage)
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{
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if (!showsecretsector || sectornum < 0) C_MidPrint(SmallFont, GStrings["SECRETMESSAGE"]);
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else
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{
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FString s = GStrings["SECRETMESSAGE"];
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s.AppendFormat(" (Sector %d)", sectornum);
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C_MidPrint(SmallFont, s);
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}
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}
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if (playsound) S_Sound (CHAN_AUTO | CHAN_UI, "misc/secret", 1, ATTN_NORM);
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}
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}
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@ -1981,26 +1990,12 @@ void P_SetSectorFriction (int tag, int amount, bool alterFlag)
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friction = (0x1EB8*amount)/0x80 + 0xD001;
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// killough 8/28/98: prevent odd situations
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if (friction > FRACUNIT)
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friction = FRACUNIT;
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if (friction < 0)
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friction = 0;
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friction = clamp(friction, 0, FRACUNIT);
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// The following check might seem odd. At the time of movement,
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// the move distance is multiplied by 'friction/0x10000', so a
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// higher friction value actually means 'less friction'.
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// [RH] Twiddled these values so that velocity on ice (with
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// friction 0xf900) is the same as in Heretic/Hexen.
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if (friction >= ORIG_FRICTION) // ice
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// movefactor = ((0x10092 - friction)*(0x70))/0x158;
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movefactor = ((0x10092 - friction) * 1024) / 4352 + 568;
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else
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movefactor = ((friction - 0xDB34)*(0xA))/0x80;
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// killough 8/28/98: prevent odd situations
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if (movefactor < 32)
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movefactor = 32;
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movefactor = FrictionToMoveFactor(friction);
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for (s = -1; (s = P_FindSectorFromTag (tag,s)) >= 0; )
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{
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