Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
This commit is contained in:
commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
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@ -396,7 +396,7 @@ void R_SetDefaultColormap (const char *name)
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BYTE unremap[256];
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BYTE remap[256];
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lump = Wads.CheckNumForName (name, ns_colormaps);
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lump = Wads.CheckNumForFullName (name, true, ns_colormaps);
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if (lump == -1)
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lump = Wads.CheckNumForName (name, ns_global);
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@ -47,17 +47,20 @@ CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
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#ifndef __APPLE__
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FRenderStyle LegacyRenderStyles[STYLE_Count] =
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{
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/* STYLE_None */ {{ STYLEOP_None, STYLEALPHA_Zero, STYLEALPHA_Zero, 0 }},
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/* STYLE_Normal */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 }},
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/* STYLE_Fuzzy */ {{ STYLEOP_Fuzz, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 }},
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/* STYLE_SoulTrans */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_TransSoulsAlpha }},
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/* STYLE_OptFuzzy */ {{ STYLEOP_FuzzOrAdd, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 }},
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/* STYLE_Stencil */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 | STYLEF_ColorIsFixed }},
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/* STYLE_Translucent */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 }},
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/* STYLE_Add */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 }},
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/* STYLE_Shaded */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed }},
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/* STYLE_TranslucentStencil */{{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed }},
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/* STYLE_Shadow */{{ STYLEOP_Shadow, 0, 0, 0 }},
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{ { STYLEOP_None, STYLEALPHA_Zero, STYLEALPHA_Zero, 0 } }, /* STYLE_None */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 } }, /* STYLE_Normal */
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{ { STYLEOP_Fuzz, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_Fuzzy */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_TransSoulsAlpha } }, /* STYLE_SoulTrans */
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{ { STYLEOP_FuzzOrAdd, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_OptFuzzy */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 | STYLEF_ColorIsFixed } }, /* STYLE_Stencil */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_Translucent */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 } }, /* STYLE_Add */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed } }, /* STYLE_Shaded */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed } }, /* STYLE_TranslucentStencil */
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{ { STYLEOP_Shadow, 0, 0, 0 } }, /* STYLE_Shadow */
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{ { STYLEOP_RevSub, STYLEALPHA_Src, STYLEALPHA_One, 0 } }, /* STYLE_Subtract*/
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_ColorIsFixed } }, /* STYLE_AddStencil */
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{ { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed } }, /* STYLE_AddShaded */
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};
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#else
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FRenderStyle LegacyRenderStyles[STYLE_Count];
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@ -74,7 +77,10 @@ static const BYTE Styles[STYLE_Count * 4] =
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed,
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STYLEOP_Shadow, 0, 0, 0
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STYLEOP_Shadow, 0, 0, 0,
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STYLEOP_RevSub, STYLEALPHA_Src, STYLEALPHA_One, 0,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_Alpha1 | STYLEF_ColorIsFixed,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed,
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};
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static struct LegacyInit
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@ -49,6 +49,9 @@ enum ERenderStyle
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STYLE_Shaded, // Treat patch data as alpha values for alphacolor
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STYLE_TranslucentStencil,
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STYLE_Shadow,
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STYLE_Subtract, // Actually this is 'reverse subtract' but this is what normal people would expect by 'subtract'.
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STYLE_AddStencil, // Fill image interior with alphacolor
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STYLE_AddShaded, // Treat patch data as alpha values for alphacolor
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STYLE_Count
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};
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@ -63,7 +63,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
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if (frame >= MAX_SPRITE_FRAMES || rotation > 16)
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{
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Printf (TEXTCOLOR_RED"R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name);
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Printf (TEXTCOLOR_RED"R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name.GetChars());
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return false;
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}
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@ -249,6 +249,8 @@ static void R_InstallSprite (int num)
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// letter/number appended.
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// The rotation character can be 0 to signify no rotations.
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//
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#define TEX_DWNAME(tex) MAKE_ID(tex->Name[0], tex->Name[1], tex->Name[2], tex->Name[3])
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void R_InitSpriteDefs ()
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{
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struct Hasher
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@ -272,7 +274,7 @@ void R_InitSpriteDefs ()
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FTexture *tex = TexMan.ByIndex(i);
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if (tex->UseType == FTexture::TEX_Sprite && strlen(tex->Name) >= 6)
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{
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size_t bucket = tex->dwName % smax;
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size_t bucket = TEX_DWNAME(tex) % smax;
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hashes[i].Next = hashes[bucket].Head;
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hashes[bucket].Head = i;
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}
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@ -352,7 +354,7 @@ void R_InitSpriteDefs ()
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while (hash != -1)
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{
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FTexture *tex = TexMan[hash];
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if (tex->dwName == intname)
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if (TEX_DWNAME(tex) == intname)
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{
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bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
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@ -924,8 +926,6 @@ void R_InitSprites ()
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numskins++;
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}
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SpriteFrames.Clear();
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// [RH] Do some preliminary setup
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if (skins != NULL) delete [] skins;
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skins = new FPlayerSkin[numskins];
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@ -997,4 +997,4 @@ void R_DeinitSpriteData()
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delete[] skins;
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skins = NULL;
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}
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}
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}
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