Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
This commit is contained in:
commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
|
|
@ -63,7 +63,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
|
|||
|
||||
if (frame >= MAX_SPRITE_FRAMES || rotation > 16)
|
||||
{
|
||||
Printf (TEXTCOLOR_RED"R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name);
|
||||
Printf (TEXTCOLOR_RED"R_InstallSpriteLump: Bad frame characters in lump %s\n", TexMan[lump]->Name.GetChars());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -249,6 +249,8 @@ static void R_InstallSprite (int num)
|
|||
// letter/number appended.
|
||||
// The rotation character can be 0 to signify no rotations.
|
||||
//
|
||||
#define TEX_DWNAME(tex) MAKE_ID(tex->Name[0], tex->Name[1], tex->Name[2], tex->Name[3])
|
||||
|
||||
void R_InitSpriteDefs ()
|
||||
{
|
||||
struct Hasher
|
||||
|
|
@ -272,7 +274,7 @@ void R_InitSpriteDefs ()
|
|||
FTexture *tex = TexMan.ByIndex(i);
|
||||
if (tex->UseType == FTexture::TEX_Sprite && strlen(tex->Name) >= 6)
|
||||
{
|
||||
size_t bucket = tex->dwName % smax;
|
||||
size_t bucket = TEX_DWNAME(tex) % smax;
|
||||
hashes[i].Next = hashes[bucket].Head;
|
||||
hashes[bucket].Head = i;
|
||||
}
|
||||
|
|
@ -352,7 +354,7 @@ void R_InitSpriteDefs ()
|
|||
while (hash != -1)
|
||||
{
|
||||
FTexture *tex = TexMan[hash];
|
||||
if (tex->dwName == intname)
|
||||
if (TEX_DWNAME(tex) == intname)
|
||||
{
|
||||
bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
|
||||
|
||||
|
|
@ -924,8 +926,6 @@ void R_InitSprites ()
|
|||
numskins++;
|
||||
}
|
||||
|
||||
SpriteFrames.Clear();
|
||||
|
||||
// [RH] Do some preliminary setup
|
||||
if (skins != NULL) delete [] skins;
|
||||
skins = new FPlayerSkin[numskins];
|
||||
|
|
@ -997,4 +997,4 @@ void R_DeinitSpriteData()
|
|||
delete[] skins;
|
||||
skins = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue