Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/actor.h src/g_heretic/a_hereticmisc.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_ironlich.cpp src/info.h src/namedef.h src/p_buildmap.cpp src/p_enemy.cpp src/p_map.cpp src/p_mobj.cpp src/thingdef/thingdef_codeptr.cpp zdoom.vcproj
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commit
2d87eb0ba2
457 changed files with 13703 additions and 9290 deletions
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@ -181,7 +181,7 @@ INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd)
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{
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return fd->flagbit & *(DWORD *)(((char*)owner) + fd->structoffset);
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}
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#ifdef __BID_ENDIAN__
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#ifdef __BIG_ENDIAN__
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else if (fd->fieldsize == 2)
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{
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return fd->flagbit & *(WORD *)(((char*)owner) + fd->structoffset);
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@ -818,11 +818,13 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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static const char * renderstyles[]={
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"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD","SHADED", NULL};
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"NONE", "NORMAL", "FUZZY", "SOULTRANS", "OPTFUZZY", "STENCIL",
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", "ADDSTENCIL", "ADDSHADED", NULL };
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static const int renderstyle_values[]={
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STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded};
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded,
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STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded};
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// make this work for old style decorations, too.
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if (!strnicmp(str, "style_", 6)) str+=6;
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@ -1332,6 +1334,17 @@ DEFINE_PROPERTY(gravity, F, Actor)
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defaults->gravity = i;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(friction, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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if (i < 0) I_Error ("Friction must not be negative.");
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defaults->Friction = i;
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}
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//==========================================================================
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//
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//==========================================================================
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