Added OnEngineInitialize() for static event handlers
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4 changed files with 26 additions and 0 deletions
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@ -3512,6 +3512,8 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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D_StartTitle (); // start up intro loop
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setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
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}
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staticEventManager.OnEngineInitialize();
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return 0;
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}
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//==========================================================================
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