- transitioned engine to use ZMusic as a DLL.
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460 changed files with 240 additions and 182273 deletions
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@ -50,7 +50,7 @@
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#include "gstrings.h"
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#include "teaminfo.h"
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#include "r_data/sprites.h"
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#include "zmusic/zmusic.h"
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#include <zmusic.h>
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void ClearSaveGames();
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@ -1464,15 +1464,12 @@ static void InitMusicMenus()
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if (menu != nullptr)
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{
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int adl_banks_count = adl_getBanksCount();
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if (adl_banks_count > 0)
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const char* const* adl_bank_names;
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int adl_banks_count = ZMusic_GetADLBanks(&adl_bank_names);
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for (int i=0; i < adl_banks_count; i++)
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{
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const char *const *adl_bank_names = adl_getBankNames();
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for (int i=0; i < adl_banks_count; i++)
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{
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auto it = CreateOptionMenuItemCommand(adl_bank_names[i], FStringf("adl_bank %d", i), true);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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}
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auto it = CreateOptionMenuItemCommand(adl_bank_names[i], FStringf("adl_bank %d", i), true);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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}
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}
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}
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