Clamp max number of commands generated
Only allow half the host's buffer to be filled at any time.
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492c83cf2c
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2de0480147
1 changed files with 17 additions and 4 deletions
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@ -1228,7 +1228,7 @@ static bool Net_UpdateStatus()
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// Wait for the game to stabilize a bit after launch before skipping commands.
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bool updated = false;
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int lowestDiff = INT_MAX;
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if (gametic > TICRATE * 2)
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if (gametic > TICRATE * 2 && !(gametic % TicDup))
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{
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if (NetMode != NET_PacketServer)
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{
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@ -1402,9 +1402,19 @@ void NetUpdate(int tics)
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LevelStartDelay = max<int>(LevelStartDelay - tics, 0);
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}
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const bool netGood = Net_UpdateStatus();
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bool netGood = Net_UpdateStatus();
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const int startTic = ClientTic;
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tics = min<int>(tics, MAXSENDTICS * TicDup);
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if ((startTic + tics - gametic) / TicDup > BACKUPTICS / 2)
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{
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tics = (gametic + BACKUPTICS / 2 * TicDup) - startTic;
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if (tics <= 0)
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{
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tics = 1;
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netGood = false;
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}
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}
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for (int i = 0; i < tics; ++i)
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{
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I_StartTic();
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@ -2002,9 +2012,12 @@ ADD_STAT(network)
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const int delay = max<int>((ClientTic - gametic) / TicDup, 0);
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const int msDelay = min<int>(delay * TicDup * 1000.0 / TICRATE, 999);
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out.AppendFormat("\nLocal\n\tIs arbitrator: %d\tDelay: %02d (%03dms)",
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const int buffer = max<int>(StabilityBuffer, 0);
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const int msBuffer = min<int>(buffer * 1000.0 / TICRATE, 999);
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out.AppendFormat("\nLocal\n\tIs arbitrator: %d\tDelay: %02d (%03dms)\tStability Buffer: %02d (%03dms)",
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consoleplayer == Net_Arbitrator,
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delay, msDelay);
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delay, msDelay,
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buffer, msBuffer);
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if (NetMode == NET_PacketServer && consoleplayer != Net_Arbitrator)
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out.AppendFormat("\tAvg latency: %03ums", min<unsigned int>(ClientStates[consoleplayer].AverageLatency, 999u));
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