Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
This commit is contained in:
commit
2e09abc4e8
39 changed files with 279 additions and 91 deletions
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@ -61,7 +61,7 @@ enum
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{
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DEFAULT_PITCH = 128,
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};
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static FRandom pr_soundpitch ("SoundPitch");
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static FCRandom pr_soundpitch ("SoundPitch");
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SoundEngine* soundEngine;
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//==========================================================================
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@ -132,7 +132,8 @@ enum
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PRE_CONACK, // Sent from host to guest to acknowledge PRE_CONNECT receipt
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PRE_ALLFULL, // Sent from host to an unwanted guest
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PRE_ALLHEREACK, // Sent from guest to host to acknowledge PRE_ALLHEREACK receipt
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PRE_GO // Sent from host to guest to continue game startup
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PRE_GO, // Sent from host to guest to continue game startup
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PRE_IN_PROGRESS, // Sent from host to guest if the game has already started
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};
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// Set PreGamePacket.fake to this so that the game rejects any pregame packets
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@ -269,6 +270,8 @@ void PacketSend (void)
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// I_Error ("SendPacket error: %s",strerror(errno));
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}
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void PreSend(const void* buffer, int bufferlen, const sockaddr_in* to);
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void SendConAck(int num_connected, int num_needed);
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//
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// PacketGet
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@ -303,7 +306,7 @@ void PacketGet (void)
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GetPlayerName(node).GetChars());
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}
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doomcom.data[0] = 0x80; // NCMD_EXIT
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doomcom.data[0] = NCMD_EXIT;
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c = 1;
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}
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else if (err != WSAEWOULDBLOCK)
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@ -341,10 +344,11 @@ void PacketGet (void)
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}
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else if (c > 0)
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{ //The packet is not from any in-game node, so we might as well discard it.
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// Don't show the message for disconnect notifications.
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if (c != 2 || TransmitBuffer[0] != PRE_FAKE || TransmitBuffer[1] != PRE_DISCONNECT)
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if (TransmitBuffer[0] == PRE_FAKE)
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{
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DPrintf(DMSG_WARNING, "Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
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// If it's someone waiting in the lobby, let them know the game already started
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uint8_t msg[] = { PRE_FAKE, PRE_IN_PROGRESS };
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PreSend(msg, 2, &fromaddress);
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}
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doomcom.remotenode = -1;
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return;
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@ -369,7 +373,22 @@ sockaddr_in *PreGet (void *buffer, int bufferlen, bool noabort)
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int err = WSAGetLastError();
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if (err == WSAEWOULDBLOCK || (noabort && err == WSAECONNRESET))
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return NULL; // no packet
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I_Error ("PreGet: %s", neterror ());
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if (doomcom.consoleplayer == 0)
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{
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int node = FindNode(&fromaddress);
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I_NetMessage("Got unexpected disconnect.");
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doomcom.numnodes--;
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for (; node < doomcom.numnodes; ++node)
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sendaddress[node] = sendaddress[node + 1];
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// Let remaining guests know that somebody left.
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SendConAck(doomcom.numnodes, doomcom.numplayers);
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}
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else
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{
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I_NetError("The host disbanded the game unexpectedly");
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}
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}
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return &fromaddress;
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}
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@ -499,7 +518,7 @@ void SendAbort (void)
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}
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}
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static void SendConAck (int num_connected, int num_needed)
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void SendConAck (int num_connected, int num_needed)
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{
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PreGamePacket packet;
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@ -708,7 +727,7 @@ bool HostGame (int i)
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doomcom.numnodes = 1;
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I_NetInit ("Waiting for players", numplayers);
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I_NetInit ("Hosting game", numplayers);
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// Wait for numplayers-1 different connections
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if (!I_NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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@ -783,13 +802,15 @@ bool Guest_ContactHost (void *userdata)
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}
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else if (packet.Message == PRE_DISCONNECT)
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{
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doomcom.numnodes = 0;
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I_FatalError ("The host cancelled the game.");
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I_NetError("The host cancelled the game.");
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}
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else if (packet.Message == PRE_ALLFULL)
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{
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doomcom.numnodes = 0;
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I_FatalError ("The game is full.");
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I_NetError("The game is full.");
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}
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else if (packet.Message == PRE_IN_PROGRESS)
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{
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I_NetError("The game was already started.");
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}
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}
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}
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@ -850,7 +871,7 @@ bool Guest_WaitForOthers (void *userdata)
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return true;
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case PRE_DISCONNECT:
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I_FatalError ("The host cancelled the game.");
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I_NetError("The host cancelled the game.");
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break;
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}
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}
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@ -875,6 +896,7 @@ bool JoinGame (int i)
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BuildAddress (&sendaddress[1], Args->GetArg(i+1));
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sendplayer[1] = 0;
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doomcom.numnodes = 2;
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doomcom.consoleplayer = -1;
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// Let host know we are here
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@ -1046,6 +1068,13 @@ void I_NetMessage(const char* text, ...)
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#endif
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}
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void I_NetError(const char* error)
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{
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doomcom.numnodes = 0;
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StartWindow->NetClose();
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I_FatalError(error);
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}
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// todo: later these must be dispatched by the main menu, not the start screen.
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void I_NetProgress(int val)
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{
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@ -7,6 +7,7 @@
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int I_InitNetwork (void);
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void I_NetCmd (void);
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void I_NetMessage(const char*, ...);
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void I_NetError(const char* error);
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void I_NetProgress(int val);
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void I_NetInit(const char* msg, int num);
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bool I_NetLoop(bool (*timer_callback)(void*), void* userdata);
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@ -83,7 +83,7 @@ FRandom pr_exrandom("EX_Random");
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FRandom M_Random;
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FCRandom M_Random;
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// Global seed. This is modified predictably to initialize every RNG.
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uint32_t rngseed;
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@ -126,8 +126,8 @@ CCMD(rngseed)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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FRandom *FRandom::RNGList;
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static TDeletingArray<FRandom *> NewRNGs;
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FRandom *FRandom::RNGList, *FRandom::CRNGList;
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static TDeletingArray<FRandom *> NewRNGs, NewCRNGs;
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// CODE --------------------------------------------------------------------
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@ -139,14 +139,22 @@ static TDeletingArray<FRandom *> NewRNGs;
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//
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//==========================================================================
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FRandom::FRandom ()
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: NameCRC (0)
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FRandom::FRandom (bool client)
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: NameCRC (0), bClient(client)
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{
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#ifndef NDEBUG
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Name = NULL;
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#endif
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Next = RNGList;
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RNGList = this;
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if (bClient)
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{
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Next = CRNGList;
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CRNGList = this;
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}
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else
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{
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Next = RNGList;
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RNGList = this;
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}
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Init(0);
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}
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@ -158,7 +166,7 @@ FRandom::FRandom ()
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//
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//==========================================================================
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FRandom::FRandom (const char *name)
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FRandom::FRandom (const char *name, bool client) : bClient(client)
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{
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NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
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#ifndef NDEBUG
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@ -170,7 +178,7 @@ FRandom::FRandom (const char *name)
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#endif
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// Insert the RNG in the list, sorted by CRC
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FRandom **prev = &RNGList, *probe = RNGList;
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FRandom **prev = (bClient ? &CRNGList : &RNGList), * probe = (bClient ? CRNGList : RNGList);
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while (probe != NULL && probe->NameCRC < NameCRC)
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{
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@ -205,8 +213,8 @@ FRandom::~FRandom ()
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FRandom *last = NULL;
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prev = &RNGList;
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rng = RNGList;
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prev = bClient ? &CRNGList : &RNGList;
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rng = bClient ? CRNGList : RNGList;
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while (rng != NULL && rng != this)
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{
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@ -237,6 +245,11 @@ void FRandom::StaticClearRandom ()
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{
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rng->Init(rngseed);
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}
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for (FRandom* rng = FRandom::CRNGList; rng != NULL; rng = rng->Next)
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{
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rng->Init(rngseed);
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}
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}
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//==========================================================================
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@ -345,15 +358,15 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
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//
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//==========================================================================
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FRandom *FRandom::StaticFindRNG (const char *name)
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FRandom *FRandom::StaticFindRNG (const char *name, bool client)
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{
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uint32_t NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
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// Use the default RNG if this one happens to have a CRC of 0.
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if (NameCRC == 0) return &pr_exrandom;
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if (NameCRC == 0) return client ? &M_Random : &pr_exrandom;
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// Find the RNG in the list, sorted by CRC
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FRandom **prev = &RNGList, *probe = RNGList;
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FRandom **prev = (client ? &CRNGList : &RNGList), *probe = (client ? CRNGList : RNGList);
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while (probe != NULL && probe->NameCRC < NameCRC)
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{
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@ -364,14 +377,32 @@ FRandom *FRandom::StaticFindRNG (const char *name)
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if (probe == NULL || probe->NameCRC != NameCRC)
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{
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// A matching RNG doesn't exist yet so create it.
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probe = new FRandom(name);
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probe = new FRandom(name, client);
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// Store the new RNG for destruction when ZDoom quits.
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NewRNGs.Push(probe);
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if (client)
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NewCRNGs.Push(probe);
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else
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NewRNGs.Push(probe);
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}
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return probe;
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}
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void FRandom::SaveRNGState(TArray<FRandom>& backups)
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{
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for (auto cur = RNGList; cur != nullptr; cur = cur->Next)
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backups.Push(*cur);
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}
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void FRandom::RestoreRNGState(TArray<FRandom>& backups)
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{
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unsigned int i = 0u;
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for (auto cur = RNGList; cur != nullptr; cur = cur->Next)
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*cur = backups[i++];
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|
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backups.Clear();
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}
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|
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//==========================================================================
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//
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// FRandom :: StaticPrintSeeds
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|
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@ -44,9 +44,9 @@ class FSerializer;
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class FRandom : public SFMTObj
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{
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public:
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FRandom ();
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FRandom (const char *name);
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~FRandom ();
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FRandom() : FRandom(false) {}
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FRandom(const char* name) : FRandom(name, false) {}
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~FRandom();
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|
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int Seed() const
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{
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@ -170,20 +170,34 @@ public:
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static void StaticClearRandom ();
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static void StaticReadRNGState (FSerializer &arc);
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static void StaticWriteRNGState (FSerializer &file);
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static FRandom *StaticFindRNG(const char *name);
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static FRandom *StaticFindRNG(const char *name, bool client);
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static void SaveRNGState(TArray<FRandom>& backups);
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static void RestoreRNGState(TArray<FRandom>& backups);
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#ifndef NDEBUG
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static void StaticPrintSeeds ();
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#endif
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|
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protected:
|
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FRandom(bool client);
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FRandom(const char* name, bool client);
|
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|
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private:
|
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#ifndef NDEBUG
|
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const char *Name;
|
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#endif
|
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FRandom *Next;
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uint32_t NameCRC;
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bool bClient;
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|
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static FRandom *RNGList;
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static FRandom *RNGList, *CRNGList;
|
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};
|
||||
|
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class FCRandom : public FRandom
|
||||
{
|
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public:
|
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FCRandom() : FRandom(true) {}
|
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FCRandom(const char* name) : FRandom(name, true) {}
|
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};
|
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|
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extern uint32_t rngseed; // The starting seed (not part of state)
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|
|
@ -193,6 +207,6 @@ extern bool use_staticrng;
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|
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|
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// M_Random can be used for numbers that do not affect gameplay
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extern FRandom M_Random;
|
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extern FCRandom M_Random;
|
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|
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#endif
|
||||
|
|
|
|||
|
|
@ -41,6 +41,12 @@ xx(Random2)
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xx(RandomPick)
|
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xx(FRandomPick)
|
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xx(SetRandomSeed)
|
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xx(CRandom)
|
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xx(CFRandom)
|
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xx(CRandom2)
|
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xx(CRandomPick)
|
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xx(CFRandomPick)
|
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xx(CSetRandomSeed)
|
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xx(BuiltinRandomSeed)
|
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xx(BuiltinNew)
|
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xx(GetClass)
|
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|
|
|
|||
|
|
@ -55,6 +55,7 @@ public:
|
|||
virtual void NetInit(const char *message, int num_players) {}
|
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virtual void NetProgress(int count) {}
|
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virtual void NetDone() {}
|
||||
virtual void NetClose() {}
|
||||
virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) { return false; }
|
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virtual void AppendStatusLine(const char* status) {}
|
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virtual void LoadingStatus(const char* message, int colors) {}
|
||||
|
|
@ -74,6 +75,7 @@ public:
|
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void NetProgress(int count);
|
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void NetMessage(const char* format, ...); // cover for printf
|
||||
void NetDone();
|
||||
void NetClose();
|
||||
bool NetLoop(bool (*timer_callback)(void*), void* userdata);
|
||||
protected:
|
||||
int NetMaxPos, NetCurPos;
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ public:
|
|||
void NetInit(const char* message, int playerCount);
|
||||
void NetProgress(int count);
|
||||
void NetDone();
|
||||
void NetClose();
|
||||
|
||||
private:
|
||||
NSWindow* m_window;
|
||||
|
|
|
|||
|
|
@ -531,3 +531,8 @@ void FConsoleWindow::NetDone()
|
|||
m_netAbortButton = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void FConsoleWindow::NetClose()
|
||||
{
|
||||
// TODO: Implement this
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,6 +110,11 @@ void FBasicStartupScreen::NetDone()
|
|||
FConsoleWindow::GetInstance().NetDone();
|
||||
}
|
||||
|
||||
void FBasicStartupScreen::NetClose()
|
||||
{
|
||||
FConsoleWindow::GetInstance().NetClose();
|
||||
}
|
||||
|
||||
bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData)
|
||||
{
|
||||
while (true)
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@ class FTTYStartupScreen : public FStartupScreen
|
|||
void NetInit(const char *message, int num_players);
|
||||
void NetProgress(int count);
|
||||
void NetDone();
|
||||
void NetClose();
|
||||
bool NetLoop(bool (*timer_callback)(void *), void *userdata);
|
||||
protected:
|
||||
bool DidNetInit;
|
||||
|
|
@ -237,6 +238,11 @@ void FTTYStartupScreen::NetProgress(int count)
|
|||
}
|
||||
}
|
||||
|
||||
void FTTYStartupScreen::NetClose()
|
||||
{
|
||||
// TODO: Implement this
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FTTYStartupScreen :: NetLoop
|
||||
|
|
|
|||
|
|
@ -201,3 +201,8 @@ bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata
|
|||
{
|
||||
return NetStartWindow::RunMessageLoop(timer_callback, userdata);
|
||||
}
|
||||
|
||||
void FBasicStartupScreen::NetClose()
|
||||
{
|
||||
NetStartWindow::CloseNetStartPane();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8268,8 +8268,12 @@ static bool CheckFunctionCompatiblity(FScriptPosition &ScriptPosition, PFunction
|
|||
FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos)
|
||||
: FxExpression(EFX_FunctionCall, pos)
|
||||
{
|
||||
const bool isClient = methodname == NAME_CRandom || methodname == NAME_CFRandom
|
||||
|| methodname == NAME_CRandomPick || methodname == NAME_CFRandomPick
|
||||
|| methodname == NAME_CRandom2 || methodname == NAME_CSetRandomSeed;
|
||||
|
||||
MethodName = methodname;
|
||||
RNG = &pr_exrandom;
|
||||
RNG = isClient ? &M_Random : &pr_exrandom;
|
||||
ArgList = std::move(args);
|
||||
if (rngname != NAME_None)
|
||||
{
|
||||
|
|
@ -8281,7 +8285,16 @@ FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&
|
|||
case NAME_FRandomPick:
|
||||
case NAME_Random2:
|
||||
case NAME_SetRandomSeed:
|
||||
RNG = FRandom::StaticFindRNG(rngname.GetChars());
|
||||
RNG = FRandom::StaticFindRNG(rngname.GetChars(), false);
|
||||
break;
|
||||
|
||||
case NAME_CRandom:
|
||||
case NAME_CFRandom:
|
||||
case NAME_CRandomPick:
|
||||
case NAME_CFRandomPick:
|
||||
case NAME_CRandom2:
|
||||
case NAME_CSetRandomSeed:
|
||||
RNG = FRandom::StaticFindRNG(rngname.GetChars(), true);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
@ -8547,13 +8560,22 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
break;
|
||||
|
||||
case NAME_CSetRandomSeed:
|
||||
if (CheckArgSize(NAME_CRandom, ArgList, 1, 1, ScriptPosition))
|
||||
{
|
||||
func = new FxRandomSeed(RNG, ArgList[0], ScriptPosition, ctx.FromDecorate);
|
||||
ArgList[0] = nullptr;
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Random:
|
||||
case NAME_CRandom:
|
||||
// allow calling Random without arguments to default to (0, 255)
|
||||
if (ArgList.Size() == 0)
|
||||
{
|
||||
func = new FxRandom(RNG, new FxConstant(0, ScriptPosition), new FxConstant(255, ScriptPosition), ScriptPosition, ctx.FromDecorate);
|
||||
}
|
||||
else if (CheckArgSize(NAME_Random, ArgList, 2, 2, ScriptPosition))
|
||||
else if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
|
||||
{
|
||||
func = new FxRandom(RNG, ArgList[0], ArgList[1], ScriptPosition, ctx.FromDecorate);
|
||||
ArgList[0] = ArgList[1] = nullptr;
|
||||
|
|
@ -8561,7 +8583,8 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
break;
|
||||
|
||||
case NAME_FRandom:
|
||||
if (CheckArgSize(NAME_FRandom, ArgList, 2, 2, ScriptPosition))
|
||||
case NAME_CFRandom:
|
||||
if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
|
||||
{
|
||||
func = new FxFRandom(RNG, ArgList[0], ArgList[1], ScriptPosition);
|
||||
ArgList[0] = ArgList[1] = nullptr;
|
||||
|
|
@ -8570,14 +8593,17 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
|
||||
case NAME_RandomPick:
|
||||
case NAME_FRandomPick:
|
||||
case NAME_CRandomPick:
|
||||
case NAME_CFRandomPick:
|
||||
if (CheckArgSize(MethodName, ArgList, 1, -1, ScriptPosition))
|
||||
{
|
||||
func = new FxRandomPick(RNG, ArgList, MethodName == NAME_FRandomPick, ScriptPosition, ctx.FromDecorate);
|
||||
func = new FxRandomPick(RNG, ArgList, MethodName == NAME_FRandomPick || MethodName == NAME_CFRandomPick, ScriptPosition, ctx.FromDecorate);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Random2:
|
||||
if (CheckArgSize(NAME_Random2, ArgList, 0, 1, ScriptPosition))
|
||||
case NAME_CRandom2:
|
||||
if (CheckArgSize(MethodName, ArgList, 0, 1, ScriptPosition))
|
||||
{
|
||||
func = new FxRandom2(RNG, ArgList.Size() == 0? nullptr : ArgList[0], ScriptPosition, ctx.FromDecorate);
|
||||
if (ArgList.Size() > 0) ArgList[0] = nullptr;
|
||||
|
|
|
|||
|
|
@ -31,6 +31,11 @@ void NetStartWindow::HideNetStartPane()
|
|||
Instance = nullptr;
|
||||
}
|
||||
|
||||
void NetStartWindow::CloseNetStartPane()
|
||||
{
|
||||
NetStartWindow::NetClose();
|
||||
}
|
||||
|
||||
void NetStartWindow::SetNetStartProgress(int pos)
|
||||
{
|
||||
if (Instance)
|
||||
|
|
@ -64,6 +69,12 @@ bool NetStartWindow::RunMessageLoop(bool (*newtimer_callback)(void*), void* newu
|
|||
return Instance->exitreason;
|
||||
}
|
||||
|
||||
void NetStartWindow::NetClose()
|
||||
{
|
||||
if (Instance != nullptr)
|
||||
Instance->OnClose();
|
||||
}
|
||||
|
||||
NetStartWindow::NetStartWindow() : Widget(nullptr, WidgetType::Window)
|
||||
{
|
||||
SetWindowBackground(Colorf::fromRgba8(51, 51, 51));
|
||||
|
|
|
|||
|
|
@ -12,8 +12,10 @@ class NetStartWindow : public Widget
|
|||
public:
|
||||
static void ShowNetStartPane(const char* message, int maxpos);
|
||||
static void HideNetStartPane();
|
||||
static void CloseNetStartPane();
|
||||
static void SetNetStartProgress(int pos);
|
||||
static bool RunMessageLoop(bool (*timer_callback)(void*), void* userdata);
|
||||
static void NetClose();
|
||||
|
||||
private:
|
||||
NetStartWindow();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue