Merge branch 'master' into scripting
Conflicts: src/p_effect.cpp src/p_effect.h src/p_local.h src/p_map.cpp src/thingdef/thingdef_codeptr.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/shared/inventory.txt zdoom.vcproj
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commit
2e0f999fea
108 changed files with 5431 additions and 1038 deletions
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@ -586,7 +586,7 @@ void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, i
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}
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}
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void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end, int color1, int color2, double maxdiff_d, int flags, PClassActor *spawnclass, angle_t angle, int duration, double sparsity, double drift)
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void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end, int color1, int color2, double maxdiff_d, int flags, PClassActor *spawnclass, angle_t angle, int duration, double sparsity, double drift, int SpiralOffset)
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{
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double length, lengthsquared;
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int steps, i;
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@ -679,7 +679,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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color1 = color1 == 0 ? -1 : ParticleColor(color1);
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pos = start;
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deg = FAngle(270);
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deg = FAngle(SpiralOffset);
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for (i = spiral_steps; i; i--)
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{
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particle_t *p = NewParticle ();
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