Merge branch 'master' into scripting
Conflicts: src/p_effect.cpp src/p_effect.h src/p_local.h src/p_map.cpp src/thingdef/thingdef_codeptr.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/shared/inventory.txt zdoom.vcproj
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commit
2e0f999fea
108 changed files with 5431 additions and 1038 deletions
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@ -3545,7 +3545,7 @@ void AActor::Tick ()
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}
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else if (scrolltype == Scroll_StrifeCurrent)
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{ // Strife scroll special
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int anglespeed = sec->GetMainTag() - 100;
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int anglespeed = tagManager.GetFirstSectorTag(sec) - 100;
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fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
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angle_t fineangle = (anglespeed / 10) << (32-3);
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fineangle >>= ANGLETOFINESHIFT;
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@ -4857,7 +4857,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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// [RH] sound sequence overriders
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if (mentry->Type == NULL && mentry->Special == SMT_SSeqOverride)
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{
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int type = mentry->Args[0];
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int type = mthing->args[0];
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if (type == 255) type = -1;
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if (type > 63)
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{
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