Merge branch 'master' into scripting

Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/shared/inventory.txt
	zdoom.vcproj
This commit is contained in:
Christoph Oelckers 2015-04-28 14:45:13 +02:00
commit 2e0f999fea
108 changed files with 5431 additions and 1038 deletions

View file

@ -3545,7 +3545,7 @@ void AActor::Tick ()
}
else if (scrolltype == Scroll_StrifeCurrent)
{ // Strife scroll special
int anglespeed = sec->GetMainTag() - 100;
int anglespeed = tagManager.GetFirstSectorTag(sec) - 100;
fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
angle_t fineangle = (anglespeed / 10) << (32-3);
fineangle >>= ANGLETOFINESHIFT;
@ -4857,7 +4857,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
// [RH] sound sequence overriders
if (mentry->Type == NULL && mentry->Special == SMT_SSeqOverride)
{
int type = mentry->Args[0];
int type = mthing->args[0];
if (type == 255) type = -1;
if (type > 63)
{