Merge branch 'master' into scripting
Conflicts: src/p_effect.cpp src/p_effect.h src/p_local.h src/p_map.cpp src/thingdef/thingdef_codeptr.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/shared/inventory.txt zdoom.vcproj
This commit is contained in:
commit
2e0f999fea
108 changed files with 5431 additions and 1038 deletions
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@ -186,57 +186,6 @@ bool CheckIfExitIsGood (AActor *self, level_info_t *info)
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// UTILITIES
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//
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//
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// RETURN NEXT SECTOR # THAT LINE TAG REFERS TO
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//
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// Find the next sector with a specified tag.
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// Rewritten by Lee Killough to use chained hashing to improve speed
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int FSectorTagIterator::Next()
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{
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int ret;
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if (searchtag == INT_MIN)
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{
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ret = start;
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start = -1;
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}
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else
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{
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while (start != -1 && sectors[start].tag != searchtag) start = sectors[start].nexttag;
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if (start == -1) return -1;
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ret = start;
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start = sectors[start].nexttag;
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}
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return ret;
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}
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int FSectorTagIterator::NextCompat(bool compat, int start)
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{
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if (!compat) return Next();
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for (int i = start + 1; i < numsectors; i++)
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{
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if (sectors[i].HasTag(searchtag)) return i;
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}
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return -1;
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}
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// killough 4/16/98: Same thing, only for linedefs
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int FLineIdIterator::Next()
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{
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while (start != -1 && lines[start].id != searchtag) start = lines[start].nextid;
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if (start == -1) return -1;
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int ret = start;
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start = lines[start].nextid;
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return ret;
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}
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//============================================================================
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//
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// P_ActivateLine
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@ -283,7 +232,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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!repeat && // only non-repeatable triggers
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(special<Generic_Floor || special>Generic_Crusher) && // not for Boom's generalized linedefs
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special && // not for lines without a special
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line->HasId(line->args[0]) && // Safety check: exclude edited UDMF linedefs or ones that don't map the tag to args[0]
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tagManager.LineHasID(line, line->args[0]) && // Safety check: exclude edited UDMF linedefs or ones that don't map the tag to args[0]
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line->args[0] && // only if there's a tag (which is stored in the first arg)
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P_FindFirstSectorFromTag (line->args[0]) == -1) // only if no sector is tagged to this linedef
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{
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@ -1792,7 +1741,7 @@ static void P_SpawnScrollers(void)
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if (lines[i].special == Sector_CopyScroller)
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{
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// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
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if (lines[i].frontsector->HasTag(lines[i].args[0]))
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if (tagManager.SectorHasTag(lines[i].frontsector, lines[i].args[0]))
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{
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copyscrollers.Push(i);
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}
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@ -2200,7 +2149,7 @@ DPusher::DPusher (DPusher::EPusher type, line_t *l, int magnitude, int angle,
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int DPusher::CheckForSectorMatch (EPusher type, int tag)
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{
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if (m_Type == type && sectors[m_Affectee].HasTag(tag))
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if (m_Type == type && tagManager.SectorHasTag(m_Affectee, tag))
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return m_Affectee;
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else
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return -1;
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