- moved most content of p_setup.cpp into a MapLoader class.
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10 changed files with 511 additions and 451 deletions
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@ -121,11 +121,6 @@ enum
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// namespace for each game
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};
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void SetTexture (sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &, bool truncate);
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &);
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void P_AdjustLine (line_t *ld);
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void P_FinishLoadingLineDef(line_t *ld, int alpha);
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void SpawnMapThing(int index, FMapThing *mt, int position);
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extern bool ForceNodeBuild;
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extern TArray<FMapThing> MapThingsConverted;
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extern TArray<int> linemap;
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@ -426,6 +421,7 @@ class UDMFParser : public UDMFParserBase
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bool isTranslated;
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bool isExtended;
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bool floordrop;
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MapLoader *loader;
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TArray<line_t> ParsedLines;
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TArray<side_t> ParsedSides;
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@ -438,8 +434,8 @@ class UDMFParser : public UDMFParserBase
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FMissingTextureTracker &missingTex;
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public:
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UDMFParser(FMissingTextureTracker &missing)
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: missingTex(missing)
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UDMFParser(MapLoader *ld, FMissingTextureTracker &missing)
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: loader(ld), missingTex(missing)
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{
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linemap.Clear();
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}
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@ -1499,11 +1495,11 @@ public:
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continue;
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case NAME_Texturefloor:
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SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false);
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loader->SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false);
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continue;
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case NAME_Textureceiling:
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SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false);
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loader->SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false);
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continue;
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case NAME_Lightlevel:
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@ -2100,7 +2096,7 @@ public:
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sides[side].sector = &level.sectors[intptr_t(sides[side].sector)];
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lines[line].sidedef[sd] = &sides[side];
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P_ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside],
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loader->ProcessSideTextures(!isExtended, &sides[side], sides[side].sector, &ParsedSideTextures[mapside],
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lines[line].special, lines[line].args[0], &tempalpha[sd], missingTex);
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side++;
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@ -2112,8 +2108,8 @@ public:
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}
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}
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P_AdjustLine(&lines[line]);
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P_FinishLoadingLineDef(&lines[line], tempalpha[0]);
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lines[line].AdjustLine();
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loader->FinishLoadingLineDef(&lines[line], tempalpha[0]);
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}
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const int sideDelta = level.sides.Size() - side;
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@ -2307,9 +2303,9 @@ public:
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}
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};
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void P_ParseTextMap(MapData *map, FMissingTextureTracker &missingtex)
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void MapLoader::ParseTextMap(MapData *map, FMissingTextureTracker &missingtex)
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{
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UDMFParser parse(missingtex);
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UDMFParser parse(this, missingtex);
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parse.ParseTextMap(map);
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}
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