Only draw thing if its in the subsector

This commit is contained in:
Magnus Norddahl 2016-11-08 05:48:45 +01:00
commit 2e2d6da00f
2 changed files with 20 additions and 6 deletions

View file

@ -62,8 +62,8 @@ private:
void AddLine(seg_t *line, sector_t *frontsector);
TriVertex PlaneVertex(vertex_t *v1, sector_t *sector, const secplane_t &plane);
void AddSprite(AActor *thing);
void AddWallSprite(AActor *thing);
void AddSprite(AActor *thing, subsector_t *sub);
void AddWallSprite(AActor *thing, subsector_t *sub);
bool IsThingCulled(AActor *thing);
visstyle_t GetSpriteVisStyle(AActor *thing, double z);
FTexture *GetSpriteTexture(AActor *thing, /*out*/ bool &flipX);