- update window title with current level name
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3 changed files with 26 additions and 7 deletions
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@ -110,6 +110,7 @@ extern uint8_t globalfreeze, globalchangefreeze;
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#define PCLS_ID MAKE_ID('p','c','L','s')
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void G_VerifySkill();
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void I_UpdateWindowTitle();
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CUSTOM_CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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@ -1060,7 +1061,7 @@ void G_DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool
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C_FlushDisplay();
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P_ResetSightCounters(true);
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I_UpdateWindowTitle();
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}
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void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool newGame)
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