- added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
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2e4e5bdb28
7 changed files with 50 additions and 8 deletions
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@ -1546,17 +1546,26 @@ void DBaseStatusBar::BlendView (float blend[4])
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BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
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}
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if (CPlayer->mo->DamageFade.a != 0)
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PainFlashList * pfl = CPlayer->mo->GetClass()->ActorInfo->PainFlashes;
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PalEntry painFlash = CPlayer->mo->DamageFade;
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if (pfl)
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{
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cnt = DamageToAlpha[MIN (113, CPlayer->damagecount * CPlayer->mo->DamageFade.a / 255)];
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PalEntry * color = pfl->CheckKey(CPlayer->mo->DamageTypeReceived);
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if (color) painFlash = *color;
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}
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if (painFlash.a != 0)
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{
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cnt = DamageToAlpha[MIN (113, CPlayer->damagecount * painFlash.a / 255)];
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if (cnt)
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{
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if (cnt > 228)
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cnt = 228;
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APlayerPawn *mo = CPlayer->mo;
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AddBlend (mo->DamageFade.r / 255.f, mo->DamageFade.g / 255.f, mo->DamageFade.b / 255.f, cnt / 255.f, blend);
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AddBlend (painFlash.r / 255.f, painFlash.g / 255.f, painFlash.b / 255.f, cnt / 255.f, blend);
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}
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}
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