- added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
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7 changed files with 50 additions and 8 deletions
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@ -1210,6 +1210,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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//
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// the damage has been dealt; now deal with the consequences
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//
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target->DamageTypeReceived = mod;
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// If the damaging player has the power of drain, give the player 50% of the damage
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// done in health.
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