- added DavidPH's damage type specific damage color submission.

SVN r3220 (trunk)
This commit is contained in:
Christoph Oelckers 2011-06-06 22:23:43 +00:00
commit 2e4e5bdb28
7 changed files with 50 additions and 8 deletions

View file

@ -2128,18 +2128,31 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cf, PlayerPawn)
DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
{
PROP_COLOR_PARM(c, 0);
defaults->DamageFade = c;
PalEntry color = c;
if (PROP_PARM_COUNT < 3) // Because colors count as 2 parms
{
defaults->DamageFade.a = 255;
color.a = 255;
defaults->DamageFade = color;
}
else if (PROP_PARM_COUNT < 4)
{
PROP_FLOAT_PARM(a, 2);
color.a = BYTE(255 * clamp(a, 0.f, 1.f));
defaults->DamageFade = color;
}
else
{
PROP_FLOAT_PARM(a, 2);
defaults->DamageFade.a = BYTE(255 * clamp(a, 0.f, 1.f));
PROP_STRING_PARM(type, 3);
color.a = BYTE(255 * clamp(a, 0.f, 1.f));
info->SetPainFlash(type, color);
}
}