- added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
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parent
5df9af462a
commit
2e4e5bdb28
7 changed files with 50 additions and 8 deletions
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@ -2128,18 +2128,31 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cf, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
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{
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PROP_COLOR_PARM(c, 0);
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defaults->DamageFade = c;
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PalEntry color = c;
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if (PROP_PARM_COUNT < 3) // Because colors count as 2 parms
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{
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defaults->DamageFade.a = 255;
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color.a = 255;
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defaults->DamageFade = color;
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}
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else if (PROP_PARM_COUNT < 4)
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{
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PROP_FLOAT_PARM(a, 2);
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color.a = BYTE(255 * clamp(a, 0.f, 1.f));
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defaults->DamageFade = color;
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}
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else
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{
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PROP_FLOAT_PARM(a, 2);
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defaults->DamageFade.a = BYTE(255 * clamp(a, 0.f, 1.f));
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PROP_STRING_PARM(type, 3);
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color.a = BYTE(255 * clamp(a, 0.f, 1.f));
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info->SetPainFlash(type, color);
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}
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}
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