Remove gl_seamless as an user option

This commit is contained in:
Magnus Norddahl 2023-12-19 20:10:19 +01:00
commit 2e6cd8fdda
2 changed files with 1 additions and 2 deletions

View file

@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
CVAR(Bool, gl_portals, true, 0)
CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, gl_seamless, true, 0) // This is for debugging only now! The level mesh requires no holes in the level to properly detect portals.
CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{

View file

@ -980,7 +980,6 @@ OptionMenu "VideoOptions" protected
}
Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
Slider "$VIDMNU_MAXFPS", "vid_maxfps", 35, 500, 1
Option "$GLPREFMNU_RENDERQUALITY", gl_seamless, "Precision"
StaticText " "
Slider "$DSPLYMNU_GAMMA", "vid_gamma", 0.75, 3.0, 0.05, 2