Remove gl_seamless as an user option
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29217df246
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2e6cd8fdda
2 changed files with 1 additions and 2 deletions
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@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_seamless, true, 0) // This is for debugging only now! The level mesh requires no holes in the level to properly detect portals.
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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@ -980,7 +980,6 @@ OptionMenu "VideoOptions" protected
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}
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Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
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Slider "$VIDMNU_MAXFPS", "vid_maxfps", 35, 500, 1
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Option "$GLPREFMNU_RENDERQUALITY", gl_seamless, "Precision"
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StaticText " "
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Slider "$DSPLYMNU_GAMMA", "vid_gamma", 0.75, 3.0, 0.05, 2
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