Remove gl_seamless as an user option
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2 changed files with 1 additions and 2 deletions
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@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_seamless, true, 0) // This is for debugging only now! The level mesh requires no holes in the level to properly detect portals.
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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