- scriptified P_CheckMeleeRange2.
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4 changed files with 45 additions and 51 deletions
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@ -317,56 +317,6 @@ DEFINE_ACTION_FUNCTION(AActor, CheckMeleeRange)
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ACTION_RETURN_INT(self->CheckMeleeRange());
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}
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//----------------------------------------------------------------------------
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//
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// FUNC P_CheckMeleeRange2
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//
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//----------------------------------------------------------------------------
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bool P_CheckMeleeRange2 (AActor *actor)
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{
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AActor *mo;
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double dist;
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if (!actor->target || (actor->Sector->Flags & SECF_NOATTACK))
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{
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return false;
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}
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mo = actor->target;
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dist = mo->Distance2D (actor);
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if (dist >= 128 || dist < actor->meleerange + mo->radius)
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{
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return false;
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}
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if (mo->Z() > actor->Top())
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{ // Target is higher than the attacker
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return false;
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}
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else if (actor->Z() > mo->Top())
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{ // Attacker is higher
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return false;
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}
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else if (actor->IsFriend(mo))
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{
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// killough 7/18/98: friendly monsters don't attack other friends
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return false;
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}
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if (!P_CheckSight(actor, mo))
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{
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return false;
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}
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return true;
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}
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DEFINE_ACTION_FUNCTION(AActor, CheckMeleeRange2)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_INT(P_CheckMeleeRange2(self));
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}
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//=============================================================================
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//
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// P_CheckMissileRange
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