- Added the A_JumpSet function for what seems to be a fairly common scenario.
It is like A_Jump, except it accepts up to 20 jump targets. The jump probability is still the first parameter and controls whether any jump is taken at all; use 256 if you always want to jump. If a jump is taken, then one of the jump targets will be chosen at random, with each target having an equal chance of being chosen. - Fixed: The unfreeze ccmd was not multiplayer-safe. And I renamed it to thaw, since it has nothing to do with the freeze ccmd. SVN r360 (trunk)
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6 changed files with 46 additions and 2 deletions
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@ -817,7 +817,11 @@ CCMD(changesky)
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(unfreeze)
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CCMD(thaw)
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{
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if (who != NULL) who->player->cheats &= ~(CF_FROZEN|CF_TOTALLYFROZEN);
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if (CheckCheatmode())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_CLEARFROZENPROPS);
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}
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